![]() ![]() if i understand it correctly, now its 150 percent for Hard, 200 percent for Unfair, 250 Cruel, etc. Cruel or whatever is next 475 percent, Vicious i assume 600. I mean, the Hard used to get 225 percent bonus, the Unfair 350 percemt. What I do know is that the jump between hard and unfair is really bad, and by nerfing hard, that jump is going to be outrageous.if hard needs to be nerfed then so be it, but then unfair also needs to be nerfed.Īs per Yarlens post above, i understand it all the difficulties were toned down. The jump between hard and normal may or may not be too severe (before 1.82), honestly I have no clue.
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